// GeneralStore.cs
//  
// Author:  WOnder93 <omosnacek@gmail.com>
// 
// Copyright (c) 2012 Ondrej Mosnáček
// 
// Created with the help of the source code of KBang (http://code.google.com/p/kbang)
// 
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// 
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System.Linq;

namespace BangSharp.Server.Daemon.Cards
{
	public sealed class GeneralStore : AllPlayersCard
	{
		private sealed class GeneralStoreResponseHandler : ResponseHandler
		{
			private GeneralStore card;
			
			public GeneralStoreResponseHandler(GeneralStore card, Player requested) :
				base(RequestType.GeneralStore, requested)
			{
				this.card = card;
			}

			protected override void OnStart()
			{
				if(Game.GameTable.Selection.Count == 1)
				{
					Game.GameTable.PlayerPickFromSelection(RequestedPlayer, Game.GameTable.Selection[0]);
					End();
				}
			}
			
			protected override void OnRespondCard(Card card)
			{
				if(!Game.GameTable.Selection.Contains(card))
					throw new BadCardException();
				
				Game.GameTable.PlayerPickFromSelection(RequestedPlayer, card);
				End();
			}
		}
		public GeneralStore(Game game, int id, CardSuit suit, CardRank rank) :
			base(game, id, CardType.GeneralStore, suit, rank, true)
		{
		}
		
		protected override void OnPlay()
		{
			base.OnPlay();
			Game.GameTable.DrawIntoSelection(Game.Players.Count(p => p.IsAlive && p.HasCardEffect(this)), null);
		}
		
		protected override ResponseHandler OnPlay(Player owner, Player targetPlayer)
		{
			return new GeneralStoreResponseHandler(this, targetPlayer);
		}
	}
}
